radars: (Default)
charles xavier {professor x} - AU ([personal profile] radars) wrote2012-08-30 11:24 am

App for Road of Trode

I: PLAYER INFO
Name (or internet handle): Mara
Age: 22
Contact: fishicopter on AIM
Current characters in Road of 'Trode: Soon to be none.

II: CHARACTER INFO
Name: Charles Xavier
Dreamwidth Username: [personal profile] radars
Fandom: X-Men: First Class
Age/Appearance: Nearly thirty, slim, a soft look around his face, full lips. Where the canon Xavier would be pale, physically weaker, this one has just a hint of muscle (the sort that comes from use, not from the gym), skin tanned from the desert, a tougher look around his eyes.
Wiki Links: http://en.wikipedia.org/wiki/Professor_X
http://cerebel-fics.livejournal.com/93560.html

Canon Point: at age 25, after Israel wins its war in the Middle East, before the Cerebro incident.
Personality: On the outside, Charles Xavier is an eccentric, intelligent, friendly and flirtatious young man, kind to a fault, generous, and trusting. He's always the first to extend the hand of friendship and trust. He believes in the goodness of people, and isn't afraid of being vocal about it. He likes a good time, enjoys flirting with lovely ladies, and shows off his intellectual ability and emotional insight almost every chance he gets.

That is … in canon.

This AU version of Charles has learned caution and has seen terrible violence. He certainly can turn on the charm and is still prone to trust, but he's quieter. He knows the value of secrecy. He uses telepathy only subtly, making absolutely sure that the other person won't know they're being read.

The most important single factor to note about Charles' development is that he is a telepath. In this universe, he has been a telepath for a very long time -- as long as he can remember. It didn't come upon him suddenly, and it didn't shatter his world. It has always been a part of him, and it is absolutely integral to his personality and outlook.

Charles is raw to the world around him. He is young, and he hasn't learned how to shield himself very well. As a result, he gets a constant din of telepathic input. The greater the population within a few miles of him, the greater the din he must endure. He feels others' emotions, sees their thoughts, understands them perhaps better than they do themselves. The effect that this has on a young, impressionable boy in a held-back, repressed society is devastating. Charles has grown up seeing sex, violence, revenge, pettiness, anger, jealousy written on the thoughts of everyone around him. But, by the same token: love, kindness, sympathy. He's always seen that there's more to the world than what people think, and the amount that he's seen makes him older than his years in experience. He'd like to think it's made him wise. He'd be wrong about this.

Charles is abandoned. Abused. He doesn't like to think of it this way -- in fact, he never hasthought of it this way. He adored his mother and father beyond belief when he was small -- hefelt their love for him and echoed it back wholeheartedly; after his father died, though, his mother grew distant. Regardless, Charles' adoration and his need for love never waned. She took a new suitor, Kurt Marko, with a son named Cain. Kurt was physically abusive to Charles. However, in England, in this time, physical discipline was common and accepted. Charles didn't have the context to recognize this as 'abuse'; all he knew was that Kurt was after his mother for her money, and that Kurt made him feel wrong. Hurt. Angry. Charles started to justify it to himself: if he could only drive Kurt away, then maybe his mother would love him again. Maybe he would have his voracious need for affection sated.

And so for the first time, little Charles acted against the wisdom he felt he had and struck out in a jealous rage. He twisted Kurt's mind and warped him and drove him away in a brutal telepathic attack that left him weak and sick for days.

Charles' mother had always known her son was strange. Fragile, smart, not normal. She couldn't have known for sure what he'd done, but she suspected strongly, and now she felt more alone than ever. Her son was an alien to her, her husband was gone, and her newer companion was gone. She turned to liquor, and Charles resorted to increasingly desperate attempts to get her attention. All of this failed.

Charles believes at heart that people are good, that they are worth it, that peace is possible and achievable and the right way. Frankly, Charles has lived his entire life hearing the surface thoughts of everyone around him -- every secret, every petty jealousy. Especially in the suppressed, quiet British culture of the 1940s, this must have been a shocking contradiction to the young boy. He only managed to survive by making his faith in humanity absolutely unshakeable, part of the core of his being.

Of course, Charles has been through not one but two wars, now. Both time he was on the winning side, and both times he a major cause of that victory. He's seen a lot of men killed. He's caused a lot of death. The first time, he believed he was right with the absolute unshakeability of youth, but the second time, he faced atrocities and slaughters on the part of his allies, and he couldn't take it. He sees no side as absolute good, anymore. Everyone is worth saving, yes, but governments and institutions lead necessarily towards violence to keep themselves in power, and Charles can't trust that. Rogue peacekeeping, therefore, is the only answer he's managed to come up with, and even that is a fragile stopgap, and his reasoning is fraught with internal psychological contradiction.

In short: Charles is brilliant and compassionate but extremely flawed. His view of the world is too black and white, a mottled idealist cynicism, balanced on a knifes edge and perfectly ready for someone to shove it one way or the other.

Reason for playing: Loki and Katniss aren't working out for me; I want to try something new. Charles is a character I've had a lot of success working into plotty games, and besides, he's one I kinda miss. I'm taking him from an earlier canon point so it's not a complete repeat of times I've had him before; this is a less broken, more soldierly Xavier, younger and fiercer, and I'm really looking forward to seeing how he works in the Ark.

III. ARK HISTORY
Name: Charles Xavier
Age/Appearance: Same.
History: Born and raised in the Capitol by his mother, Sharon Xavier, who was constantly and vaguely irritated by the disincentives of having children. His father, Brian Xavier, was distant, a worker in the Axis, a seldom-there figure in Charles' childhood. He died in an Axis accident involving radiation when Charles was 8.

Charles proved himself a very quick-witted child, and was identified as a telepath at the age of 7. He was given Capitol training, education on the morality and ethics of using telepathy, and grew up with a strong regimen of constant strengthening exercises. The Capitol treated him very carefully; they realized that he was one of the strongest telepaths in history, and that had so many possible uses that he was just kind of a delight to everyone. Thankfully, he grew up friendly and sweet, not a horrible person, and everyone involved in his training gave themselves a good back-patting.

Since he had been strongly encouraged to step into civic service, Charles joined the Capitol police force and militia when he got out of school, three years ago. He's the kind of guy who's pretty much just sent where the Capitol needs him. Most of the time, he works among the police; right now, he's just returning from a tour out with the Navy, helping them fight pirates.

Residence/Job: Capitol residences.

Skills/Powers: Telepathy. According to the wiki, Charles Xavier has a truly ridiculous list of powers. His psychic range is 250-300 miles, and within that range, he's able to read minds, communicate with them, erase memories, create illusions, mind control, astrally project, and more.

Needless to say, I won't be playing him with all of those because omg godmode.

Charles' range will be the same, but that will be only his range of communication. He will only be able to influence minds close by, with mun permission.

Resources: Capitol funds.

IV. SAMPLE
Arrival: He comes to with the awareness of swelling panic, all around him. Jarringly wrong, especially considering the usual smooth functioning of a Capitol warship. All he's ever felt in places like this is the click-click of gears, cogs in an enormous machine, precision and pride and cool detachment. (Except in the midst of a battle, but there's an exception to every rule.) They aren't in a battle, Charles confirms, casting his mind out over the water. There aren't any pirates nearby. There's nothing.

He stumbles to his feet, and hands catch him. He catches fragments of thoughts like flatline and Capitol asset and seizure and please don't be dead.

"I'm not dead." His words are somewhat slurred. He's not dead. He just had… a dream. A vision. He's fine. "I'm not dead, really, I promise," and then images float to the surface of his mind. Men dying in the desert. People so starved they were skeletons, walking skeletons. Children…

Charles darts to the edge of the ship and heaves, vomiting over the edge and into the gently foaming water below. Someone checks his heartbeat, someone else runs a scan on his implants and disconnects him from the hardline and he hears, "What the hell happened?"

His stomach is empty of everything, even bile, when he straightens back up again. He sends out a careless mental command and a young petty officer comes running with a water bottle in her hand. It's a complete violation of ethics, but at the moment, Charles doesn't particularly care.

He thinks back to the vision. It was an entire… life. One that honestly didn't bear all that much resemblance to his own; it was too primitive, blocky and strange, without implants or networks. It was on a planet, one orbiting a star -- what did that even mean? -- and it involved blood and tears and a man. A man named Erik. His heartbeat flutters as he thinks that name, coherently, for the first time. Best friend, friend beyond friends, with a connection that went all the way to the deep structures of the mind. He'd never had that with anyone here. Never in his life. In fact, he's been strongly cautioned not to go that far with anyone who isn't an enemy.

For the first time, he questions the wisdom of that.

"Sir," says a doctor, "we need to scan you for possible wetware viruses."

"What?" he asks, then, "oh, yes. I don't think that's it, but, yes, of course." He can see the wisdom. Telepaths can spread wetware viruses without even having any active implants. They have to protect themselves. It makes perfect sense.

He lets them lead him down, into the ship.

Electrodes on his skull that feel surprisingly familiar -- of course they feel familiar, he's had scans like this before, what is wrong with him -- and they start to run diagnostics on his implant, start probing for certain types of wetware viruses. It means a steady stream of anomalous images floating across the surface of his mind, but it doesn't require any real thought. Charles lets the memories settle to the back of his mind. For some reason, he doesn't want to tell another soul what he's seen.

V. ALTERNATE UNIVERSE CHARACTER SUPPLEMENT
Nature of the AU: Basically he's born a few years earlier and ends up in World War II instead of becoming an effete intellectual. Erik, similarly, is used as a weapon by the Nazis.

AU History: Bullet points are as follows:
- Born 1928 in England. Grew up with a distant mother, a dead father, and a potential stepfather suitor who, as Charles' telepathy revealed, only wanted his mother for her money. Charles eventually forces the man to leave telepathically, rendering his mother more distant and depressed than before. Frustratingly enough.
- Discovered and recruited 1940 by the British government to use his telepathy against the Germans. Yes, at the ripe old age of 12. He was taken away from his mother at this time.
- Charles matures into the use of his power as an agent of the British government, with official backing.
- 1942: Charles discovers he's not the only person with the powers in the world, and meets Erik Lensherr, a young boy forced into servitude by the German army.
- 1943: The two ally together and help crush the Germans. (Note: In this version of history, due to the influence of the two powerful young mutants, America was only involved in the war on the Pacific front.)
- 1943: After the war, Charles is offered a permanent position in the British government. At Erik's urging, he declines.

Now we go into post-fic.

- 1944-1946: Erik and Charles' involvement in the war does not remain a secret (though their identities do, for now). The shockwave of mutant realization passes through the entire world, with varied and terrifying effects. Mostly: 1) governments realize that they want mutants for themselves, and 2) governments realize that they want mutants locked up. Mostly both at the same time.
- As a result, Erik feels compelled to help the new movement towards creating a haven for Jews and mutants both in Israel. Erik and Charles both become key figures in the new Israeli government as it moves towards independence. They represent the mutant half of the immigrants.
- 1946: The Zionist movement becomes a disaster even faster than it does in our course of history. The presence of mutants (militarized) makes Israel confident; an independent state is declared in 1946 and this action immediately sparks a volatile situation into an outright war.
- 1946-1950: A brutal war is fought in the Middle East, and Israel *wins*. The conflict itself spreads into many nations, which tend to emulate the Nazi example (to great controversy) in order to contain mutants.
- 1951: When testing Cerebro, a telepathic enhancement device, Charles' life is threatened by gunmen. He lashes out to bring them down, and accidentally takes out much of a major city.
- 1951: The Middle East settles into an uneasy peace. Charles outspokenly advocates for resolution and diplomacy in order to make sure that war never happens again. Cause it's the second he's experienced, and he is not a fan. Erik argues for the necessity of arms and violence. The formerly inseparable friendship begins to fray.
- 1952: Charles returns to England, accepting a public job as a mutant advocate and pursuing his degree in genetics. He accepts great restrictions on his powers. Erik thinks it's the wrong choice.
- 1953-1956: Charles continues in his advocate job, traveling back to Israel regularly. But he and Erik almost never see eye-to-eye anymore.
- late 1956: Finally, mutants in Erik's employ decide enough is enough. They take Charles and throw him out into the desert, tied up, no water, with a helmet to block any telepathic call for help. They leave him for dead. He is found just barely in time by an American agent - a young shapeshifter named Raven.
- 1957: Charles recovers under Raven's care. He is upset, angry and betrayed. Charles assumes Erik was behind the murder attempt.
- also 1957: Erik assumes Charles is dead by the hand of dissidents. It makes him even crueler in cracking down on anti-Israeli sentiment.
- 1958-1960: After a brief and unhappy stint working for the US government, Charles persuades Raven to leave with him and start working on behalf of mutants everywhere. 'Professor X' becomes something of a cult figure among mutants, a mythical figure representing freedom and peace and coexistence, even though such an ideal is still far from being realized.